Finally, the last item on the pile that gets to be dusted off today: Dragon Quest VII on the Nintendo 3DS. This was the first 3D Dragon Quest I played (might even by the first ever Dragon Quest). There's a new version called, "Dragon Quest VII Reimagined", that's out now on multiple platforms. But if you're looking for a highly portable system, then try playing the game on the Nintendo 3DS.
The game is structured much like a traditional JRPG. There's a threat to the world, and the main character and his friends are the only ones capable of fighting off the evil. The twist is that the hero, with his team, constantly travel back and forth to the past to progress their journey. Along the way, after a day's worth of play, they unlock the job class system (or "vocations" as the series calls them" at Alltrades Abbey.
Dragon Quest VII is the weakest entry of the mainline games I've played -- which excludes DQ I-III, VIII, X, and XI). The dull, slow start is a chore to go through, and the last two-thirds of the game does not make up for it. The characters are fun, and the subplots surrounding the islands and pieces range from inspired to forgettable. I didn't have any issue with finding the pieces, the art design, the music, or any other part of the game; the pacing and the unnecessary parts could have been chopped, although I admit that there is a charm to the slice-of-life atmosphere the subplots give off.
The game is hard to recommend. Players with a 3DS curious to try a Dragon Quest game are better of playing the DS releases (and that includes IX).
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