Metroid: Dread was revealed at the Nintendo Direct - E3 presentation. It intrigued me because it looked like it has good gameplay, and fans of the franchise were collectively surprised and excited since it was a sequel in waiting for 19 years. Convinced I would buy the game, I also bought Metroid: Samus Returns to ready myself for the release of Metroid: Dread.
Metroid: Samus Returns was on the Nintendo 3DS in 2017. In the context of the hardware capabilities of the 3DS, I think the backgrounds of the areas and character and enemy models looked nice. The music added a nice touch of tension and emotions to the battles. Before this game, I have not played any entry from the franchise, but I was familiar with the characters and gameplay.
Samus Returns is full of action. Perhaps it was because of my first time, but it was also suspenseful and difficult! I loved Samus' movements and the melee counter, which was extremely helpful in defeating tougher enemies. The exploration was fun enough that backtracking to get all items did not even feel like a chore. Speaking of exploration, I had a couple of times when I just couldn't figure out where to go, and it felt rewarding to just find the right place.
The Diggernaut is one of my favorite boss battles. It took a while for me to get its pattern -- something I experienced with other bosses -- and it was extremely satisfying to have taken it down. The scene after the battle also depicts Samus as a really cool, experienced bounty hunter.
While I do think the gameplay of Samus Returns is already very good, I am very excited to see the improvements in Dread. Particularly, I am looking forward to the new abilities, sliding motion, and moving melee counter. I think Samus Returns treated newcomers well enough, and I am very much hoping that Dread overall has good enhancements.
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